The following matrix explores the relationship that computers and technology has on learning, as well as its interrelationship with culture.
Attributes Generally Sought in
Students
|
||||||
Culture of
Technology
|
|
Sustaining Learning Growth
|
Developing Prerogatives
|
Social Responsibilities
|
Perceptions of Individuality
|
Personal Motivation
|
Technology Culture
|
Having and
using the latest technologies requires learning how to access and utilize
them.
|
The right to access
and use technology to meet learning needs.
Many,
if not most, Net Generation students have never known a world without
computers, the World Wide Web, highly interactive video games, and cellular
phones. (4)
|
Sharing technological access and collaboration.
The emergence of social networking technologies
and the evolution of digital games have helped shape the new ways in which
people are communicating, collaborating, operating, and forming social
constructs … shaping the way we think, work, and live. (6)
|
Technology
provides an easier means of individual / self-expression.
|
The intrinsic
want / need to have and use the latest technology.
|
|
Culture in Technology
|
Technology
allows for greater differentiation of instruction and evaluation, granting
students easier access to the curriculum.
In the age of print, people thought of knowledge as
fixed and hierarchical, something that only great minds could change in a
slow process of discovery. Not so in the age of electronic learning, where
knowledge creation is fluid, fast, and far more democratic. (2)
|
The right that
students should be allowed to access the curriculum through their learning
style.
Today’s youth have been completely normalized by
digital technologies—it is a fully integrated aspect of their lives. Many in
this group are using new media & technologies to create new things in new
ways, learn new things in new ways, & communicate in new ways with new
people— behaviors that have become hardwired in their ways of thinking &
operating in the world. (6)
|
Technology
that allows individuals to become greater contributors to society.
|
Individual
learning styles are recognized and targeted.
|
The internal
need / want for self-improvement. Technology can aid greatly in achieving
this goal.
Digital games, whether computer-, game console-,
or handheld-based, are characterized by rules, goals & objectives,
outcomes & feedback, conflict / competition / challenge / opposition, interaction,
& representation of story or more simply, purposeful, goal-oriented,
rule-based activity that the players perceive as fun. (6)
|
|
Learning in Technology Culture
|
Learning about
the technology / media, how it can be used, and using it to accomplish an
objective.
More and more, the skills that our students need
to take with them are those that will provide a strong foundation for their
own lifelong learning, ones that help them navigate a much more complex and
changing landscape of information.
(1)
Net Generation
students have high expectations for faculty members' technology knowledge and
skill. (4)
|
The right to
use current and emerging technologies in learning environments.
In this world,
we can learn in spaces & places that look, feel & act nothing like
our traditional classrooms – places where we interact with people who are as
passionate as we are about whatever it is we want to learn; places where
learning is the focus, not tasks, not assignments, not grades; places where
we form communities & relationships in deeply meaningful ways, even
though we may never meet other members face to face. (1)
|
To use methods
of learning that are the most effective and applicable to today’s world and
for the world to come.
To not bring
harm to self or others when engaging in a learning activity or exploration.
Unfortunately, there are predators “out there”,
and, ultimately, some of our students will put themselves at risk. So we must
make sure that they are aware of those dangers, and that they have the skills
to deal with those dangers should they appear. (1)
|
Technology
allows for greater individualization of instruction and evaluation.
For true technological advance to occur, the computers must be personal
to each learner. When used properly and well for education, these computers
become extensions of the students' personal self and brain. They must have
each student's stuff and each student's style all over them, and that is
something sharing just doesn't allow. (5)
|
The intrinsic
fascination of having / using something new or of doing something
differently.
Educators are
trying to tap into that quite committed effort that kids put into gaming … (3)
|
|
Learning Without Technology
|
Recognizing that there are concepts that cannot be
or not best learned through the use of technology and to seek out more
appropriate methods.
Students view
expert faculty members who are committed to teaching as the key ingredient
for learning success. (4)
|
The right to
use the method of learning that best meets the students learning needs.
Basic skills (reading
/ writing) will continue to be important, though even those literacies change
when considering hypertext environments. (1)
|
Recognizing
that technology has its place in the learning environment; however there are
many instances where learning can occur more efficiently and effectively
without its use.
|
The concept of
differentiated instruction / evaluation recognized that importance of
individual learning styles.
|
Providing possible
opportunities more intimate learning experiences and interactions.
|
(1)
Richardson, W. (2010), Locked in an irrelevant system? Network building and the
new literacy, Education
Canada, 47 (4)
(2)
Cookson, P. W. (2009), What would Socrates say? Teaching
for the 21st Century, 67 (1)
(3)
Vasagar, J. (2012), Technological innovations could revolutionise classroom
learning, The
Guardian
(4)
Roberts, G. R., Technology and learning expectations of the net generation, Educause
(5)
Prensky, M. (2005), Shaping tech for the classroom, Edutopia
(6)
Klopfer, E., Osterweil, S., Groff, J., Haas, J. (2009), Using the
technology of today, in the classroom today
No comments:
Post a Comment